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Red Dead is a series of Western-themed action-adventure video games published by Rockstar Games. The first entry in the series, Red Dead Revolver, was released on the PlayStation 2 and Xbox on May 4, 2004. Originally developed by Capcom, Red Dead Revolver borrowed elements from their 1985 arcade title Gun.Smoke, to which it was intended to be a spiritual successor, but the game was cancelled in 2002. Subsequently, after acquiring the rights, Rockstar purchased Red Dead Revolver and expanded on it.[3][4]
Red Dead Redemption, developed by Rockstar San Diego (who also worked on its predecessor), was released in May 2010 to critical and commercial acclaim. Selling over 15 million copies by 2017 and winning many year-end accolades from multiple gaming publications, the game is considered to be one of the best games of all time. Multiple DLCs were added, including Undead Nightmare, a single-player expansion later released as a standalone game. A Game of the Year edition of the game includes all of the additional content.
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Red Dead Redemption 2, developed by Rockstar Studios[a] released on October 26, 2018. The game was also widely acclaimed and a commercial success, generating $725 million in revenue in three days and selling 17 million copies in two weeks.
Games[edit]
Red Dead Revolver[edit]
Red Dead Revolver, set in the 1880s, follows bounty hunter Red Harlow, as he uncovers the plot that killed his parents and exacts revenge.[5]
Red Dead Redemption[edit]
Red Dead Redemption takes place in the year 1911, during the decline of the American Old West and the Mexican Revolution.[6] A spiritual successor to Red Dead Revolver,[7] the game follows John Marston, a former outlaw, while he sets out to hunt down his former gang members. Marston's wife and son are taken hostage by the government in ransom for his services as a bounty hunter. Having no other choice, he sets out to bring his three former gang members to justice.
Undead Nightmare[edit]
Undead Nightmare is a non-canon expansion that follows the exploits of John Marston, as he searches for a cure for an infectious zombie plague that has swept across the American Old West.[8] A standalone disc, titled Red Dead Redemption: Undead Nightmare Collection, which does not require the original Red Dead Redemption game to be played, was released in North America on November 22, 2010.[9][10]
Red Dead Redemption 2[edit]
Red Dead Redemption 2 follows the story of Arthur Morgan, an outlaw and a member of the Van der Linde gang in 1899, in the waning years of the American Old West and extinction of the age of outlaws and gunslingers.[11] Among returning characters are John Marston and Dutch Van der Linde.[12][13][14] The game is a prequel to the 2010 title Red Dead Redemption and the third entry in the Red Dead series.[15][16]
Future[edit]
Head writer Dan Houser has said that Rockstar might do another installment in the series if Red Dead Redemption 2 does well financially.[17]
Common elements[edit]Gameplay[edit]
In each game in the franchise, the player takes the role of an outlaw in the waning years of the American Old West. All three titles are third-person shooters (although Red Dead Redemption 2 also gives you the option to play in first-person) yet there are crucial differences between them. The first game in the series follows a linear storyline with fixed, limited locations. Red Dead Redemption however provides the player with an open world setting and gives them various options for exploration, random encounters and side-missions. Red Dead Redemption 2 is the biggest and most immersive of the three, providing far more options and activities for the player than in its previous titles. Combat and gunplay are a fundamental part in the franchise; players can cover, blind-fire, free-aim and can get into physical altercations with enemies. A large number of weapons are introduced in all three games, typically rifles and revolvers. Horses, stagecoaches and trains are the primary methods of transportation in all three games due to the period in which they are set.
Dead Eye[edit]
The trademark game mechanic of the series is the Dead Eye system, which bridges the gap between the protagonist's exceptional shooting prowess and the limitations of the human player's speed and coordination. For a short period, it allows the player to aim at his targets in slow motion for better accuracy. After painting your targets, time goes back to normal as you then attack with a flurry of bullets in rapid succession. The Dead Eye system in Red Dead Redemption and Red Dead Redemption 2 has been refined, as it levels up as the game progresses, giving the player more options when using it.[18]
Honor[edit]
Red Dead Redemption brings a new mechanic to the franchise that has been improved in Red Dead Redemption 2: a morality system where the player gains positive or negative 'honor'. Good deeds like saving townsfolk from danger will level up the player's honor, while malicious actions like harming innocents or committing theft will lower the player's honor. The player should be considerate of the honor system, as it can influence how the world interacts with the character.[19]
Setting[edit]
All three games have a similar Western setting, as they have canyons and towns that are pretty much alike. Red Dead Revolver‘s game setting is quite transient as Red usually moves from town to town throughout the game. Red Dead Redemption offers the player a more significant interaction with the environment, and its location is bigger than the previous game. It ranges from canyons to deserts, but the player is unable to reach to the outer limit due to the borders surrounding the area (mountains and deep ravines). There are several towns and settlements that the player can visit, each with their own citizens (with whom the player can interact). Red Dead Redemption 2’s world is greatly expanded compared to its predecessor's. It is far bigger, more immersive, lifelike and responsive, and also includes its map.[20] Each game is set in the U.S. The first two games also include Mexico.
Protagonists[edit]
Each protagonist in their respective games do have a particular thing in common: they are all gunslingers. Red Harlow and John Marston, while completely unrelated, share similar traits such as their facial scars, hats and their commitment to their family. Arthur Morgan and John used to run in the same gang of outlaws. Red Dead Redemption 2 shows the relationship between the two, expanding on the gang's backstory.
Characters[edit]Red Dead Revolver[edit]
Red Harlow: The protagonist in Red Dead Revolver, Red Harlow is the only known son of Nate Harlow, a gold miner, and his wife Falling Star. Through his mother, he is a descendant of the Red Wolf Native American tribe, and one of the grandchildren of Running Moon, the tribe's current chief. Years after the death of his parents, Red trained to become a deadly gunslinger and a feared bounty hunter.
Red is also cousin to Red Wolf member Shadow Wolf, and the two of them used to play together before the deaths of Red's parents.
Governor Griffon: The main antagonist in Red Dead Revolver, Griffon was Nate's partner and co-owner of the Bear Mountain gold claim. Griffon was trying to cross a river at which General Javier Diego was engaged with the Mexican Army. Griffon was brought before Diego and was to be executed until he offered gold for his life. He offered half the gold and explained that his partner had the other half of the claim. This betrayal cost Nate his life and essentially set the plot of the game in motion. Over time, Griffon would become the governor.
Javier Diego: An antagonist in Red Dead Revolver, Diego is General of the Mexican Army.
Colonel Daren: Daren was Diego's right-hand man. Diego sent Daren and some members of his army to kill the Harlow family. Daren succeeded in killing Nate and his wife, but Nate's son, Red, took his father's burned Scorpion Revolver and shot off Daren's arm. After Daren loses his left arm, Diego paid out of his own pocket to have it replaced with a compact, shoulder-mounted mortar.
Red Dead Redemption & Red Dead Redemption 2[edit]
John Marston: The protagonist in Red Dead Redemption as well as an eventual playable character in Red Dead Redemption 2, John is a former member of the broken Van der Linde gang who has sought to leave his life of crime as an outlaw behind to live safely with his wife Abigail and son Jack. Blackmailed by the federal government as they kidnap his family, John must bring wanted people, formerly members of his old gang, to justice, in order to save his wife and son.
The events of Red Dead Redemption 2 show a younger John and how he used to live with the Van der Linde gang. In the epilogues, he's seen leaving his broken gang behind as he attempts to lead a normal life with a younger Abigail and Jack. He eventually finds former allies, kills Micah, pays off his loans with the money from his old gang and marries Abigail.
Jack Marston: The son of John Marston and Abigail Marston who becomes the playable character in the epilogue of Red Dead Redemption. He kills Edgar Ross out of revenge for what he did to his father three years ago before disappearing.
Dutch van der Linde: The leader of the Van der Linde gang in Red Dead Redemption. Red Dead Redemption 2 shows him as a younger and charismatic leader of the Van der Linde gang, the members of which he considers family. Throughout the game, he slowly grows more violent and paranoid as they keep facing numerous problems, until he finally betrays his allies and parts ways with them.
In Red Dead Redemption, he is one of the dangerous fugitives John has to hunt down.
Arthur Morgan: The protagonist in Red Dead Redemption 2, he is an outlaw, one of the first members of the Van der Linde gang as well as Dutch's right-hand man. Ever since the botched robbery at Blackwater, the Van der Linde gang has been facing several problems. As the game progresses, Arthur begins to question his loyalty to Dutch as the latter gradually descends into violent behavior.
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Edgar Ross: The main antagonist in Red Dead Redemption. Formerly agent of the Pinkerton Detective Agency, and then director of the Bureau of Investigation, he holds John's family away from him, and promises to free them in condition that John tracks down former members of the Van der Linde gang. He eventually betrays John as he sends an army of men to ambush the Marstons, who fight back. John dies at the end of the attack as he is shot down by numerous men while his family escapes. Edgar is then found three years later by Jack, who kills him in a duel.[21][22]
Micah Bell: The main antagonist in Red Dead Redemption 2. He was an experienced criminal that has been in the Van der Linde gang for a couple of months. Micah was disloyal, secretly working for the Pinkertons and is the primary cause of the demise of the Van der Linde gang.
Andrew Milton: An antagonist in Red Dead Redemption 2, Milton was Ross's partner in the Pinkerton Detective Agency. Both he and Ross were hired by Leviticus Cornwall, a wealthy businessman and industrialist, to take down Dutch for robbing his train.
Colm O'Driscoll: O'Driscoll was a longtime notorious outlaw around the Old West. He had a sort of a partnership with Dutch, and they would both found gangs named after them. Their partnership soon turned to rivalry after Dutch killed Colm's brother, to which Colm retaliated by killing Annabelle, a woman Dutch dearly liked. Over the following years, Colm's gang has been largely expanded, turning into one of the largest criminal organizations in the Old West. Colm is captured by the authorities and sentenced to be hanged. Although he has some of his gang try to rescue him, Arthur dispatches them. Colm realizes his escape plan is ruined and panics before he is hanged.
Reception[edit]
The Red Dead series, particularly the second and third games, are critically acclaimed. Red Dead Redemption, averaging 95% on both review aggregate websites Metacritic and GameRankings, won numerous awards, including Game of the Year by GameSpy and GameSpot,[31][32] and is considered to be one of the greatest games of all time.[33][34][35][36][37] Reviewers praised the visuals, music, acting, open world gameplay and the story. A Game of the Year edition containing all additional content was released in October 2011.[38]Red Dead Redemption 2, averaging 97% for both platforms on Metacritic, was also widely acclaimed by critics, who praised the same aspects as well as its significant level of detail,[39][40][41] winning a number of awards from publications.[42][43]
Sales[edit]
While not as best-selling as its sister franchise Grand Theft Auto, Red Dead is still a financial success. Red Dead Revolver sold 920,000 copies in North America as of July 2, 2010.[44]Red Dead Redemption broke the records of its previous game, having shipped over 11 million copies by August 2011[45] and over 15 million copies by February 2017.[46]Red Dead Redemption 2 however, marked the franchise's commercial achievement. In three days, the game generated $725 million in revenue, officially having the largest opening weekend in the history of entertainment, as well as being the second highest-selling entertainment launch, behind Grand Theft Auto V, another widely popular title from Rockstar Games. Two weeks after launch, the game shipped over 17 million units, thus exceeding its predecessors' lifetime sales.[47]
Notes[edit]
References[edit]
Further reading[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Red_Dead&oldid=915944954'
Zangief (Japanese: ザンギエフHepburn: Zangiefu), often called the Red Cyclone (Japanese: 赤きサイクロンHepburn: Akaki Saikuron), is a character in Capcom's Street Fighter series.[2] Considered to be the first fighting game character whose moveset is centered on grappling, he made his first appearance in Street Fighter II: The World Warrior in 1991. In the series, he is a professional wrestler that fights to prove Russia's superiority over other nations' fighters.
Conception and creation[edit]
Designed by Akira Yasuda, Zangief was initially conceived for Street Fighter II as a character named 'Vodka Gobalsky', planned to be a very strong but extremely slow character to play as.[3] Early designs of the character closely resembled the character's finalized appearance, but with the addition of a black tanktop and anchor tattoo on his upper arms.[4][5] In an interview with Game On!, Capcom Research and Development head Noritaka Funamizu stated that of the series' characters, Zangief was one of the most popular characters with American audiences, alongside Ryu and Guile.[6]
Zangief appears as a tall, muscular man clad in red wrestling tights and boots, a studded gold belt, and red/gold wristbands. His brown hair is cut in a short Mohawk style, and he has a beard/mustache and a large amount of hair on his chest. His arms and legs are covered with scars. His appearance is similar to real life professional wrestler Ivan Koloff.
Portrayal[edit]Game Driver 2
Various actors have voiced the character in his video game appearances: he is voiced by Wataru Takagi in the Street Fighter Alpha and Street Fighter EX series, Tesshō Genda in the Capcom vs. SNK series and Capcom Fighting Evolution, and Kenta Miyake in Japanese and Peter Beckman in English for Street Fighter IV. In anime, he is voiced in Japanese by Tetsuo Kanao and in English by William Johnson. In the live-action Street Fighter film, the character was portrayed by Andrew Bryniarski, who was dubbed over by Ryūzaburō Ōtomo in the Japanese television dub and by Katsuhisa Hōki in the video and DVD dub. In the film Wreck-It Ralph, he was voiced by director Rich Moore. Zangief also appears as a playable character in Super Gem Fighter Mini Mix.
Appearances in other media[edit]
Zangief appeared in Masaomi Kanzaki's Street Fightermanga, which was released in the early 1990s. In his depiction in the comic, he was depicted very much like his video game self. One of his main motivations was to defeat Guile, who as an American, represented the rival country of Zangief's homeland, but found himself coming up short in their battles. In more recent adaptations, Zangief is shown to interact more with Ryu, either as an enemy or ally, and his win quotes in Street Fighter IV imply that it was Ryu who knocked him out of the second tournament.
Zangief appears in Masahiko Nakahira's Sakura Ganbaru! manga, in which he is introduced fighting in his exact same stage from Street Fighter Alpha 2. He first defeats Blanka, and then is engaged by Sakura and Cammy, whom he easily overpowered. He was later defeated by the duo and his friendly and good natured personality soon surfaced.
He appears as a playable character in the crossover fighting Street Fighter X Tekken, with his official tag partner, Rufus.
Zangief appears as a Spirit in the Nintendo crossover fighting game Super Smash Bros. Ultimate. After the player defeats Incineroar from Pokémon and rescue Zangief's spirit, they have access to a dojo where he can teach other spirits the 'Overthrow' style.
Film and anime[edit]Red Driver 3
Zangief appears in almost every Street Fighter movie adaptation to date, save for Street Fighter: The Legend of Chun-Li.
In Street Fighter II: The Animated Movie, Zangief appears very briefly during a brutal battle against Blanka to entertain an audience of crime bosses, where he is electrocuted by him, though his fate afterwards is unknown.
In Street Fighter II V, he is a henchman for Shadaloo, and sent by M. Bison to capture Ryu, whom he had seen displaying talents of Hadou on a beach earlier. Ryu resists, and they fight for a while until Zangief manages to knock him out. As they are leaving, Zangief spots Guile watching them from afar, and later on, while Guile and Nash are infiltrating Bison's base, Zangief corners Guile with the intention of killing him under Bison's orders. Guile and Zangief fight until Guile manages to knock Zangief out with a severe blow to the head. He is not seen again after for the rest of the anime, leaving his fate unknown when the base is destroyed after Ryu and Ken defeat Bison.
In Street Fighter Alpha: The Animation, he appears as a competitor in a fighting tournament. He fights Shun, Ryu's alleged little brother, and begins to ruthlessly beat the boy until Ryu intervenes and battles Zangief. Zangief appears to have the upper hand, but Ryu, in his rage, almost gives in to the Dark Hadō and fires a lethal dark Hadōken which narrowly misses Zangief but causes the building to collapse. Zangief, stunned by Ryu's power, subsequently falls through the crumbling floor.
In the live-action Street Fighter movie, Zangief is portrayed by Andrew Bryniarski. He is once again a lackey of Bison's, only this time he has a good heart (though he is extremely simple-minded) and truly believes Bison's propaganda that the A.N. are the enemies of world peace and freedom. Zangief gives Ryu and Ken their signature white and red gis, which are actually training uniforms for Bison's men. During the climactic battle, Zangief battles E. Honda. After the battle ends, he is told by Dee Jay that Bison was in fact the enemy and had been fooling Zangief the whole time. To redeem himself, Zangief helps Ryu and Ken hold the emergency exit door open for the hostages to escape. He is last seen complementing Guile's bravery and gives him the Bison salute, which Guile turns into a thumbs-up.
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Zangief makes an appearance in the 2012 Walt Disney film Wreck-It Ralph, voiced by the film's director Rich Moore. He and M. Bison are among the game characters present at a meeting of 'Bad-Anon', a villain support group, when Wreck-It Ralph decides to attend. Ralph later finds a pair of Zangief's tights in the lost-and-found box at Tapper's bar and reacts with disgust. Zangief appears again in the 2018 sequel Ralph Breaks the Internet where Ralph and Vanellope wonder how he only has hair on his chest, shins and face, and later at the end he attends a book club with Ralph, Sonic and Q*Bert.
Zangief was featured in ScrewAttack's internet series Death Battle. He fought Mike Haggar from Final Fight in a hypothetical match and won thanks to his greater size and youth as well as the animals he usually spars with which are brown bears where as his opponents spars with bull sharks that are considered less dangerous. In the indie game Punch Club, a Russian fighter named Ivangief shares the same appearance as Zangief.
Reception[edit]
Zangief placed 18th in the Top 50 Characters of 1996 poll in the Gamest magazine in Japan.[7]IGN ranked Zangief at 13th place in their list of top Street Fighter characters, stating 'he's a bit of a stereotype, a hulking lug from Mother Russia, but he plays the type so well, though. Between the Mohawk, the muttonchops, and the all-over bear-wrestling scars, it is hard to imagine a more perfect embodiment of the muscle-bound grappling goon.'[8]GameDaily listed Zangief at number three in their list of top Street Fighter characters, describing his appearance as 'menacing' as well as praising the strength of his fighting style.[9]UGO Networks placed Zangief at number five on their list of top Street Fighter characters, stating 'Zangief can be an intimidating character to play because he is far slower than other competitors; however, he makes up for that in his ability to close range quickly and bypass and counter projectiles from his opponents.'[10] WhatCulture ranked him first on its list of top 10 Street Fighter characters of all time due to his 'chest bigger than the sun and a beard to make Chuck Norris jealous.'[11]
GameDaily included him on their lists of the hairiest chests in gaming and characters with scars;[12][13] they listed him as the buffest video game character, stating that readers 'cannot deny his awesome.'[14] GameDaily also called him one of Russia's greatest patriots in video games, stating that he is 'by far the most successful' Russian character.[15]Complex named him as the most 'badass' Russian character in video games, as well as 'by far the most popular and lovable Russian badass to ever appear in a video game.'[16]
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